+++ /dev/null
-Submitted By: Armin K. <krejzi at email dot com>
-Date: 2012-08-14
-Initial Package Version: 8.0.4
-Upstream Status: Not applicable
-Origin: Based on dj's original patch.
-Description: This patch adds two GL demos, glxinfo and glxgears.
- It is based on dj's original patch, with refreshed demos
- from upstream git repository, with fixed compiling when
- shared libglapi is present and fixed installation process
- that won't run install -c on DESTDIR/usr/bin if directory
- exists.
-
---- Mesa.orig/Makefile 2012-07-10 17:12:50.000000000 +0200
-+++ Mesa/Makefile 2012-08-14 14:57:46.490218691 +0200
-@@ -2,7 +2,7 @@
-
- TOP = .
-
--SUBDIRS = src
-+SUBDIRS = src xdemos
-
-
- # The git command below generates an empty string when we're not
---- Mesa.orig/xdemos/glxgears.c 1970-01-01 01:00:00.000000000 +0100
-+++ Mesa/xdemos/glxgears.c 2012-08-14 14:59:29.000000000 +0200
-@@ -0,0 +1,804 @@
-+/*
-+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-+ *
-+ * Permission is hereby granted, free of charge, to any person obtaining a
-+ * copy of this software and associated documentation files (the "Software"),
-+ * to deal in the Software without restriction, including without limitation
-+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
-+ * and/or sell copies of the Software, and to permit persons to whom the
-+ * Software is furnished to do so, subject to the following conditions:
-+ *
-+ * The above copyright notice and this permission notice shall be included
-+ * in all copies or substantial portions of the Software.
-+ *
-+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+ */
-+
-+/*
-+ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
-+ * Port by Brian Paul 23 March 2001
-+ *
-+ * See usage() below for command line options.
-+ */
-+
-+
-+#include <math.h>
-+#include <stdlib.h>
-+#include <stdio.h>
-+#include <string.h>
-+#include <X11/Xlib.h>
-+#include <X11/keysym.h>
-+#include <GL/gl.h>
-+#include <GL/glx.h>
-+#include <GL/glxext.h>
-+
-+#ifndef GLX_MESA_swap_control
-+#define GLX_MESA_swap_control 1
-+typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
-+#endif
-+
-+
-+#define BENCHMARK
-+
-+#ifdef BENCHMARK
-+
-+/* XXX this probably isn't very portable */
-+
-+#include <sys/time.h>
-+#include <unistd.h>
-+
-+/* return current time (in seconds) */
-+static double
-+current_time(void)
-+{
-+ struct timeval tv;
-+#ifdef __VMS
-+ (void) gettimeofday(&tv, NULL );
-+#else
-+ struct timezone tz;
-+ (void) gettimeofday(&tv, &tz);
-+#endif
-+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
-+}
-+
-+#else /*BENCHMARK*/
-+
-+/* dummy */
-+static double
-+current_time(void)
-+{
-+ /* update this function for other platforms! */
-+ static double t = 0.0;
-+ static int warn = 1;
-+ if (warn) {
-+ fprintf(stderr, "Warning: current_time() not implemented!!\n");
-+ warn = 0;
-+ }
-+ return t += 1.0;
-+}
-+
-+#endif /*BENCHMARK*/
-+
-+
-+
-+#ifndef M_PI
-+#define M_PI 3.14159265
-+#endif
-+
-+
-+/** Event handler results: */
-+#define NOP 0
-+#define EXIT 1
-+#define DRAW 2
-+
-+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-+static GLint gear1, gear2, gear3;
-+static GLfloat angle = 0.0;
-+
-+static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */
-+static GLboolean stereo = GL_FALSE; /* Enable stereo. */
-+static GLint samples = 0; /* Choose visual with at least N samples. */
-+static GLboolean animate = GL_TRUE; /* Animation */
-+static GLfloat eyesep = 5.0; /* Eye separation. */
-+static GLfloat fix_point = 40.0; /* Fixation point distance. */
-+static GLfloat left, right, asp; /* Stereo frustum params. */
-+
-+
-+/*
-+ *
-+ * Draw a gear wheel. You'll probably want to call this function when
-+ * building a display list since we do a lot of trig here.
-+ *
-+ * Input: inner_radius - radius of hole at center
-+ * outer_radius - radius at center of teeth
-+ * width - width of gear
-+ * teeth - number of teeth
-+ * tooth_depth - depth of tooth
-+ */
-+static void
-+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
-+ GLint teeth, GLfloat tooth_depth)
-+{
-+ GLint i;
-+ GLfloat r0, r1, r2;
-+ GLfloat angle, da;
-+ GLfloat u, v, len;
-+
-+ r0 = inner_radius;
-+ r1 = outer_radius - tooth_depth / 2.0;
-+ r2 = outer_radius + tooth_depth / 2.0;
-+
-+ da = 2.0 * M_PI / teeth / 4.0;
-+
-+ glShadeModel(GL_FLAT);
-+
-+ glNormal3f(0.0, 0.0, 1.0);
-+
-+ /* draw front face */
-+ glBegin(GL_QUAD_STRIP);
-+ for (i = 0; i <= teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-+ if (i < teeth) {
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ width * 0.5);
-+ }
-+ }
-+ glEnd();
-+
-+ /* draw front sides of teeth */
-+ glBegin(GL_QUADS);
-+ da = 2.0 * M_PI / teeth / 4.0;
-+ for (i = 0; i < teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
-+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-+ width * 0.5);
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ width * 0.5);
-+ }
-+ glEnd();
-+
-+ glNormal3f(0.0, 0.0, -1.0);
-+
-+ /* draw back face */
-+ glBegin(GL_QUAD_STRIP);
-+ for (i = 0; i <= teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-+ if (i < teeth) {
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ -width * 0.5);
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-+ }
-+ }
-+ glEnd();
-+
-+ /* draw back sides of teeth */
-+ glBegin(GL_QUADS);
-+ da = 2.0 * M_PI / teeth / 4.0;
-+ for (i = 0; i < teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ -width * 0.5);
-+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-+ -width * 0.5);
-+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-+ }
-+ glEnd();
-+
-+ /* draw outward faces of teeth */
-+ glBegin(GL_QUAD_STRIP);
-+ for (i = 0; i < teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-+ u = r2 * cos(angle + da) - r1 * cos(angle);
-+ v = r2 * sin(angle + da) - r1 * sin(angle);
-+ len = sqrt(u * u + v * v);
-+ u /= len;
-+ v /= len;
-+ glNormal3f(v, -u, 0.0);
-+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
-+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
-+ glNormal3f(cos(angle), sin(angle), 0.0);
-+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-+ width * 0.5);
-+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-+ -width * 0.5);
-+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
-+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
-+ glNormal3f(v, -u, 0.0);
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ width * 0.5);
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ -width * 0.5);
-+ glNormal3f(cos(angle), sin(angle), 0.0);
-+ }
-+
-+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
-+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-+
-+ glEnd();
-+
-+ glShadeModel(GL_SMOOTH);
-+
-+ /* draw inside radius cylinder */
-+ glBegin(GL_QUAD_STRIP);
-+ for (i = 0; i <= teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+ glNormal3f(-cos(angle), -sin(angle), 0.0);
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-+ }
-+ glEnd();
-+}
-+
-+
-+static void
-+draw(void)
-+{
-+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-+
-+ glPushMatrix();
-+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
-+ glRotatef(view_roty, 0.0, 1.0, 0.0);
-+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
-+
-+ glPushMatrix();
-+ glTranslatef(-3.0, -2.0, 0.0);
-+ glRotatef(angle, 0.0, 0.0, 1.0);
-+ glCallList(gear1);
-+ glPopMatrix();
-+
-+ glPushMatrix();
-+ glTranslatef(3.1, -2.0, 0.0);
-+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
-+ glCallList(gear2);
-+ glPopMatrix();
-+
-+ glPushMatrix();
-+ glTranslatef(-3.1, 4.2, 0.0);
-+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
-+ glCallList(gear3);
-+ glPopMatrix();
-+
-+ glPopMatrix();
-+}
-+
-+
-+static void
-+draw_gears(void)
-+{
-+ if (stereo) {
-+ /* First left eye. */
-+ glDrawBuffer(GL_BACK_LEFT);
-+
-+ glMatrixMode(GL_PROJECTION);
-+ glLoadIdentity();
-+ glFrustum(left, right, -asp, asp, 5.0, 60.0);
-+
-+ glMatrixMode(GL_MODELVIEW);
-+
-+ glPushMatrix();
-+ glTranslated(+0.5 * eyesep, 0.0, 0.0);
-+ draw();
-+ glPopMatrix();
-+
-+ /* Then right eye. */
-+ glDrawBuffer(GL_BACK_RIGHT);
-+
-+ glMatrixMode(GL_PROJECTION);
-+ glLoadIdentity();
-+ glFrustum(-right, -left, -asp, asp, 5.0, 60.0);
-+
-+ glMatrixMode(GL_MODELVIEW);
-+
-+ glPushMatrix();
-+ glTranslated(-0.5 * eyesep, 0.0, 0.0);
-+ draw();
-+ glPopMatrix();
-+ }
-+ else {
-+ draw();
-+ }
-+}
-+
-+
-+/** Draw single frame, do SwapBuffers, compute FPS */
-+static void
-+draw_frame(Display *dpy, Window win)
-+{
-+ static int frames = 0;
-+ static double tRot0 = -1.0, tRate0 = -1.0;
-+ double dt, t = current_time();
-+
-+ if (tRot0 < 0.0)
-+ tRot0 = t;
-+ dt = t - tRot0;
-+ tRot0 = t;
-+
-+ if (animate) {
-+ /* advance rotation for next frame */
-+ angle += 70.0 * dt; /* 70 degrees per second */
-+ if (angle > 3600.0)
-+ angle -= 3600.0;
-+ }
-+
-+ draw_gears();
-+ glXSwapBuffers(dpy, win);
-+
-+ frames++;
-+
-+ if (tRate0 < 0.0)
-+ tRate0 = t;
-+ if (t - tRate0 >= 5.0) {
-+ GLfloat seconds = t - tRate0;
-+ GLfloat fps = frames / seconds;
-+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
-+ fps);
-+ fflush(stdout);
-+ tRate0 = t;
-+ frames = 0;
-+ }
-+}
-+
-+
-+/* new window size or exposure */
-+static void
-+reshape(int width, int height)
-+{
-+ glViewport(0, 0, (GLint) width, (GLint) height);
-+
-+ if (stereo) {
-+ GLfloat w;
-+
-+ asp = (GLfloat) height / (GLfloat) width;
-+ w = fix_point * (1.0 / 5.0);
-+
-+ left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
-+ right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
-+ }
-+ else {
-+ GLfloat h = (GLfloat) height / (GLfloat) width;
-+
-+ glMatrixMode(GL_PROJECTION);
-+ glLoadIdentity();
-+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
-+ }
-+
-+ glMatrixMode(GL_MODELVIEW);
-+ glLoadIdentity();
-+ glTranslatef(0.0, 0.0, -40.0);
-+}
-+
-+
-+
-+static void
-+init(void)
-+{
-+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
-+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
-+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
-+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
-+
-+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
-+ glEnable(GL_CULL_FACE);
-+ glEnable(GL_LIGHTING);
-+ glEnable(GL_LIGHT0);
-+ glEnable(GL_DEPTH_TEST);
-+
-+ /* make the gears */
-+ gear1 = glGenLists(1);
-+ glNewList(gear1, GL_COMPILE);
-+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
-+ gear(1.0, 4.0, 1.0, 20, 0.7);
-+ glEndList();
-+
-+ gear2 = glGenLists(1);
-+ glNewList(gear2, GL_COMPILE);
-+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
-+ gear(0.5, 2.0, 2.0, 10, 0.7);
-+ glEndList();
-+
-+ gear3 = glGenLists(1);
-+ glNewList(gear3, GL_COMPILE);
-+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
-+ gear(1.3, 2.0, 0.5, 10, 0.7);
-+ glEndList();
-+
-+ glEnable(GL_NORMALIZE);
-+}
-+
-+
-+/**
-+ * Remove window border/decorations.
-+ */
-+static void
-+no_border( Display *dpy, Window w)
-+{
-+ static const unsigned MWM_HINTS_DECORATIONS = (1 << 1);
-+ static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5;
-+
-+ typedef struct
-+ {
-+ unsigned long flags;
-+ unsigned long functions;
-+ unsigned long decorations;
-+ long inputMode;
-+ unsigned long status;
-+ } PropMotifWmHints;
-+
-+ PropMotifWmHints motif_hints;
-+ Atom prop, proptype;
-+ unsigned long flags = 0;
-+
-+ /* setup the property */
-+ motif_hints.flags = MWM_HINTS_DECORATIONS;
-+ motif_hints.decorations = flags;
-+
-+ /* get the atom for the property */
-+ prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
-+ if (!prop) {
-+ /* something went wrong! */
-+ return;
-+ }
-+
-+ /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
-+ proptype = prop;
-+
-+ XChangeProperty( dpy, w, /* display, window */
-+ prop, proptype, /* property, type */
-+ 32, /* format: 32-bit datums */
-+ PropModeReplace, /* mode */
-+ (unsigned char *) &motif_hints, /* data */
-+ PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */
-+ );
-+}
-+
-+
-+/*
-+ * Create an RGB, double-buffered window.
-+ * Return the window and context handles.
-+ */
-+static void
-+make_window( Display *dpy, const char *name,
-+ int x, int y, int width, int height,
-+ Window *winRet, GLXContext *ctxRet)
-+{
-+ int attribs[64];
-+ int i = 0;
-+
-+ int scrnum;
-+ XSetWindowAttributes attr;
-+ unsigned long mask;
-+ Window root;
-+ Window win;
-+ GLXContext ctx;
-+ XVisualInfo *visinfo;
-+
-+ /* Singleton attributes. */
-+ attribs[i++] = GLX_RGBA;
-+ attribs[i++] = GLX_DOUBLEBUFFER;
-+ if (stereo)
-+ attribs[i++] = GLX_STEREO;
-+
-+ /* Key/value attributes. */
-+ attribs[i++] = GLX_RED_SIZE;
-+ attribs[i++] = 1;
-+ attribs[i++] = GLX_GREEN_SIZE;
-+ attribs[i++] = 1;
-+ attribs[i++] = GLX_BLUE_SIZE;
-+ attribs[i++] = 1;
-+ attribs[i++] = GLX_DEPTH_SIZE;
-+ attribs[i++] = 1;
-+ if (samples > 0) {
-+ attribs[i++] = GLX_SAMPLE_BUFFERS;
-+ attribs[i++] = 1;
-+ attribs[i++] = GLX_SAMPLES;
-+ attribs[i++] = samples;
-+ }
-+
-+ attribs[i++] = None;
-+
-+ scrnum = DefaultScreen( dpy );
-+ root = RootWindow( dpy, scrnum );
-+
-+ if (fullscreen) {
-+ x = 0; y = 0;
-+ width = DisplayWidth( dpy, scrnum );
-+ height = DisplayHeight( dpy, scrnum );
-+ }
-+
-+ visinfo = glXChooseVisual(dpy, scrnum, attribs);
-+ if (!visinfo) {
-+ printf("Error: couldn't get an RGB, Double-buffered");
-+ if (stereo)
-+ printf(", Stereo");
-+ if (samples > 0)
-+ printf(", Multisample");
-+ printf(" visual\n");
-+ exit(1);
-+ }
-+
-+ /* window attributes */
-+ attr.background_pixel = 0;
-+ attr.border_pixel = 0;
-+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
-+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
-+ /* XXX this is a bad way to get a borderless window! */
-+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-+
-+ win = XCreateWindow( dpy, root, x, y, width, height,
-+ 0, visinfo->depth, InputOutput,
-+ visinfo->visual, mask, &attr );
-+
-+ if (fullscreen)
-+ no_border(dpy, win);
-+
-+ /* set hints and properties */
-+ {
-+ XSizeHints sizehints;
-+ sizehints.x = x;
-+ sizehints.y = y;
-+ sizehints.width = width;
-+ sizehints.height = height;
-+ sizehints.flags = USSize | USPosition;
-+ XSetNormalHints(dpy, win, &sizehints);
-+ XSetStandardProperties(dpy, win, name, name,
-+ None, (char **)NULL, 0, &sizehints);
-+ }
-+
-+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
-+ if (!ctx) {
-+ printf("Error: glXCreateContext failed\n");
-+ exit(1);
-+ }
-+
-+ XFree(visinfo);
-+
-+ *winRet = win;
-+ *ctxRet = ctx;
-+}
-+
-+
-+/**
-+ * Determine whether or not a GLX extension is supported.
-+ */
-+static int
-+is_glx_extension_supported(Display *dpy, const char *query)
-+{
-+ const int scrnum = DefaultScreen(dpy);
-+ const char *glx_extensions = NULL;
-+ const size_t len = strlen(query);
-+ const char *ptr;
-+
-+ if (glx_extensions == NULL) {
-+ glx_extensions = glXQueryExtensionsString(dpy, scrnum);
-+ }
-+
-+ ptr = strstr(glx_extensions, query);
-+ return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
-+}
-+
-+
-+/**
-+ * Attempt to determine whether or not the display is synched to vblank.
-+ */
-+static void
-+query_vsync(Display *dpy, GLXDrawable drawable)
-+{
-+ int interval = 0;
-+
-+#if defined(GLX_EXT_swap_control)
-+ if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) {
-+ unsigned int tmp = -1;
-+ glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp);
-+ interval = tmp;
-+ } else
-+#endif
-+ if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
-+ PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
-+ (PFNGLXGETSWAPINTERVALMESAPROC)
-+ glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA");
-+
-+ interval = (*pglXGetSwapIntervalMESA)();
-+ } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) {
-+ /* The default swap interval with this extension is 1. Assume that it
-+ * is set to the default.
-+ *
-+ * Many Mesa-based drivers default to 0, but all of these drivers also
-+ * export GLX_MESA_swap_control. In that case, this branch will never
-+ * be taken, and the correct result should be reported.
-+ */
-+ interval = 1;
-+ }
-+
-+
-+ if (interval > 0) {
-+ printf("Running synchronized to the vertical refresh. The framerate should be\n");
-+ if (interval == 1) {
-+ printf("approximately the same as the monitor refresh rate.\n");
-+ } else if (interval > 1) {
-+ printf("approximately 1/%d the monitor refresh rate.\n",
-+ interval);
-+ }
-+ }
-+}
-+
-+/**
-+ * Handle one X event.
-+ * \return NOP, EXIT or DRAW
-+ */
-+static int
-+handle_event(Display *dpy, Window win, XEvent *event)
-+{
-+ (void) dpy;
-+ (void) win;
-+
-+ switch (event->type) {
-+ case Expose:
-+ return DRAW;
-+ case ConfigureNotify:
-+ reshape(event->xconfigure.width, event->xconfigure.height);
-+ break;
-+ case KeyPress:
-+ {
-+ char buffer[10];
-+ int code;
-+ code = XLookupKeysym(&event->xkey, 0);
-+ if (code == XK_Left) {
-+ view_roty += 5.0;
-+ }
-+ else if (code == XK_Right) {
-+ view_roty -= 5.0;
-+ }
-+ else if (code == XK_Up) {
-+ view_rotx += 5.0;
-+ }
-+ else if (code == XK_Down) {
-+ view_rotx -= 5.0;
-+ }
-+ else {
-+ XLookupString(&event->xkey, buffer, sizeof(buffer),
-+ NULL, NULL);
-+ if (buffer[0] == 27) {
-+ /* escape */
-+ return EXIT;
-+ }
-+ else if (buffer[0] == 'a' || buffer[0] == 'A') {
-+ animate = !animate;
-+ }
-+ }
-+ return DRAW;
-+ }
-+ }
-+ return NOP;
-+}
-+
-+
-+static void
-+event_loop(Display *dpy, Window win)
-+{
-+ while (1) {
-+ int op;
-+ while (!animate || XPending(dpy) > 0) {
-+ XEvent event;
-+ XNextEvent(dpy, &event);
-+ op = handle_event(dpy, win, &event);
-+ if (op == EXIT)
-+ return;
-+ else if (op == DRAW)
-+ break;
-+ }
-+
-+ draw_frame(dpy, win);
-+ }
-+}
-+
-+
-+static void
-+usage(void)
-+{
-+ printf("Usage:\n");
-+ printf(" -display <displayname> set the display to run on\n");
-+ printf(" -stereo run in stereo mode\n");
-+ printf(" -samples N run in multisample mode with at least N samples\n");
-+ printf(" -fullscreen run in fullscreen mode\n");
-+ printf(" -info display OpenGL renderer info\n");
-+ printf(" -geometry WxH+X+Y window geometry\n");
-+}
-+
-+
-+int
-+main(int argc, char *argv[])
-+{
-+ unsigned int winWidth = 300, winHeight = 300;
-+ int x = 0, y = 0;
-+ Display *dpy;
-+ Window win;
-+ GLXContext ctx;
-+ char *dpyName = NULL;
-+ GLboolean printInfo = GL_FALSE;
-+ int i;
-+
-+ for (i = 1; i < argc; i++) {
-+ if (strcmp(argv[i], "-display") == 0) {
-+ dpyName = argv[i+1];
-+ i++;
-+ }
-+ else if (strcmp(argv[i], "-info") == 0) {
-+ printInfo = GL_TRUE;
-+ }
-+ else if (strcmp(argv[i], "-stereo") == 0) {
-+ stereo = GL_TRUE;
-+ }
-+ else if (i < argc-1 && strcmp(argv[i], "-samples") == 0) {
-+ samples = strtod(argv[i+1], NULL );
-+ ++i;
-+ }
-+ else if (strcmp(argv[i], "-fullscreen") == 0) {
-+ fullscreen = GL_TRUE;
-+ }
-+ else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) {
-+ XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight);
-+ i++;
-+ }
-+ else {
-+ usage();
-+ return -1;
-+ }
-+ }
-+
-+ dpy = XOpenDisplay(dpyName);
-+ if (!dpy) {
-+ printf("Error: couldn't open display %s\n",
-+ dpyName ? dpyName : getenv("DISPLAY"));
-+ return -1;
-+ }
-+
-+ make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx);
-+ XMapWindow(dpy, win);
-+ glXMakeCurrent(dpy, win, ctx);
-+ query_vsync(dpy, win);
-+
-+ if (printInfo) {
-+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
-+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
-+ }
-+
-+ init();
-+
-+ /* Set initial projection/viewing transformation.
-+ * We can't be sure we'll get a ConfigureNotify event when the window
-+ * first appears.
-+ */
-+ reshape(winWidth, winHeight);
-+
-+ event_loop(dpy, win);
-+
-+ glDeleteLists(gear1, 1);
-+ glDeleteLists(gear2, 1);
-+ glDeleteLists(gear3, 1);
-+ glXMakeCurrent(dpy, None, NULL);
-+ glXDestroyContext(dpy, ctx);
-+ XDestroyWindow(dpy, win);
-+ XCloseDisplay(dpy);
-+
-+ return 0;
-+}
---- Mesa.orig/xdemos/glxinfo.c 1970-01-01 01:00:00.000000000 +0100
-+++ Mesa/xdemos/glxinfo.c 2012-08-14 15:00:23.000000000 +0200
-@@ -0,0 +1,1389 @@
-+/*
-+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
-+ *
-+ * Permission is hereby granted, free of charge, to any person obtaining a
-+ * copy of this software and associated documentation files (the "Software"),
-+ * to deal in the Software without restriction, including without limitation
-+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
-+ * and/or sell copies of the Software, and to permit persons to whom the
-+ * Software is furnished to do so, subject to the following conditions:
-+ *
-+ * The above copyright notice and this permission notice shall be included
-+ * in all copies or substantial portions of the Software.
-+ *
-+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+ */
-+
-+
-+/*
-+ * This program is a work-alike of the IRIX glxinfo program.
-+ * Command line options:
-+ * -t print wide table
-+ * -v print verbose information
-+ * -display DisplayName specify the X display to interogate
-+ * -b only print ID of "best" visual on screen 0
-+ * -i use indirect rendering connection only
-+ * -l print interesting OpenGL limits (added 5 Sep 2002)
-+ *
-+ * Brian Paul 26 January 2000
-+ */
-+
-+#define GLX_GLXEXT_PROTOTYPES
-+#define GL_GLEXT_PROTOTYPES
-+
-+#include <assert.h>
-+#include <X11/Xlib.h>
-+#include <X11/Xutil.h>
-+#include <GL/gl.h>
-+#include <GL/glx.h>
-+#include <stdio.h>
-+#include <string.h>
-+#include <stdlib.h>
-+
-+
-+#ifndef GLX_NONE_EXT
-+#define GLX_NONE_EXT 0x8000
-+#endif
-+
-+#ifndef GLX_TRANSPARENT_RGB
-+#define GLX_TRANSPARENT_RGB 0x8008
-+#endif
-+
-+#ifndef GLX_RGBA_BIT
-+#define GLX_RGBA_BIT 0x00000001
-+#endif
-+
-+#ifndef GLX_COLOR_INDEX_BIT
-+#define GLX_COLOR_INDEX_BIT 0x00000002
-+#endif
-+
-+typedef enum
-+{
-+ Normal,
-+ Wide,
-+ Verbose
-+} InfoMode;
-+
-+
-+struct visual_attribs
-+{
-+ /* X visual attribs */
-+ int id; /* May be visual ID or FBConfig ID */
-+ int vis_id; /* Visual ID. Only set for FBConfigs */
-+ int klass;
-+ int depth;
-+ int redMask, greenMask, blueMask;
-+ int colormapSize;
-+ int bitsPerRGB;
-+
-+ /* GL visual attribs */
-+ int supportsGL;
-+ int drawableType;
-+ int transparentType;
-+ int transparentRedValue;
-+ int transparentGreenValue;
-+ int transparentBlueValue;
-+ int transparentAlphaValue;
-+ int transparentIndexValue;
-+ int bufferSize;
-+ int level;
-+ int render_type;
-+ int doubleBuffer;
-+ int stereo;
-+ int auxBuffers;
-+ int redSize, greenSize, blueSize, alphaSize;
-+ int depthSize;
-+ int stencilSize;
-+ int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
-+ int numSamples, numMultisample;
-+ int visualCaveat;
-+ int floatComponents;
-+ int packedfloatComponents;
-+ int srgb;
-+};
-+
-+
-+/*
-+ * qsort callback for string comparison.
-+ */
-+static int
-+compare_string_ptr(const void *p1, const void *p2)
-+{
-+ return strcmp(* (char * const *) p1, * (char * const *) p2);
-+}
-+
-+
-+/*
-+ * Print a list of extensions, with word-wrapping.
-+ */
-+static void
-+print_extension_list(const char *ext, Bool singleLine)
-+{
-+ char **extensions;
-+ int num_extensions;
-+ const char *indentString = " ";
-+ const int indent = 4;
-+ const int max = 79;
-+ int width, i, j, k;
-+
-+ if (!ext || !ext[0])
-+ return;
-+
-+ /* count the number of extensions, ignoring successive spaces */
-+ num_extensions = 0;
-+ j = 1;
-+ do {
-+ if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') {
-+ ++num_extensions;
-+ }
-+ } while(ext[j++]);
-+
-+ /* copy individual extensions to an array */
-+ extensions = malloc(num_extensions * sizeof *extensions);
-+ if (!extensions) {
-+ fprintf(stderr, "Error: malloc() failed\n");
-+ exit(1);
-+ }
-+ i = j = k = 0;
-+ while (1) {
-+ if (ext[j] == ' ' || ext[j] == 0) {
-+ /* found end of an extension name */
-+ const int len = j - i;
-+
-+ if (len) {
-+ assert(k < num_extensions);
-+
-+ extensions[k] = malloc(len + 1);
-+ if (!extensions[k]) {
-+ fprintf(stderr, "Error: malloc() failed\n");
-+ exit(1);
-+ }
-+
-+ memcpy(extensions[k], ext + i, len);
-+ extensions[k][len] = 0;
-+
-+ ++k;
-+ };
-+
-+ i += len + 1;
-+
-+ if (ext[j] == 0) {
-+ break;
-+ }
-+ }
-+ j++;
-+ }
-+ assert(k == num_extensions);
-+
-+ /* sort extensions alphabetically */
-+ qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr);
-+
-+ /* print the extensions */
-+ width = indent;
-+ printf("%s", indentString);
-+ for (k = 0; k < num_extensions; ++k) {
-+ const int len = strlen(extensions[k]);
-+ if ((!singleLine) && (width + len > max)) {
-+ /* start a new line */
-+ printf("\n");
-+ width = indent;
-+ printf("%s", indentString);
-+ }
-+ /* print the extension name */
-+ printf("%s", extensions[k]);
-+
-+ /* either we're all done, or we'll continue with next extension */
-+ width += len + 1;
-+
-+ if (singleLine) {
-+ printf("\n");
-+ width = indent;
-+ printf("%s", indentString);
-+ }
-+ else {
-+ printf(", ");
-+ width += 2;
-+ }
-+ }
-+ printf("\n");
-+
-+ for (k = 0; k < num_extensions; ++k) {
-+ free(extensions[k]);
-+ }
-+ free(extensions);
-+}
-+
-+
-+static void
-+print_display_info(Display *dpy)
-+{
-+ printf("name of display: %s\n", DisplayString(dpy));
-+}
-+
-+
-+/**
-+ * Print interesting limits for vertex/fragment programs.
-+ */
-+static void
-+print_program_limits(GLenum target)
-+{
-+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
-+ struct token_name {
-+ GLenum token;
-+ const char *name;
-+ };
-+ static const struct token_name common_limits[] = {
-+ { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
-+ { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
-+ { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
-+ { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
-+ { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
-+ { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
-+ { (GLenum) 0, NULL }
-+ };
-+ static const struct token_name fragment_limits[] = {
-+ { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
-+ { (GLenum) 0, NULL }
-+ };
-+
-+ PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
-+ glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
-+
-+ GLint max[1];
-+ int i;
-+
-+ if (target == GL_VERTEX_PROGRAM_ARB) {
-+ printf(" GL_VERTEX_PROGRAM_ARB:\n");
-+ }
-+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
-+ printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
-+ }
-+ else {
-+ return; /* something's wrong */
-+ }
-+
-+ for (i = 0; common_limits[i].token; i++) {
-+ GetProgramivARB_func(target, common_limits[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ printf(" %s = %d\n", common_limits[i].name, max[0]);
-+ }
-+ }
-+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
-+ for (i = 0; fragment_limits[i].token; i++) {
-+ GetProgramivARB_func(target, fragment_limits[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ printf(" %s = %d\n", fragment_limits[i].name, max[0]);
-+ }
-+ }
-+ }
-+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
-+}
-+
-+
-+/**
-+ * Print interesting limits for vertex/fragment shaders.
-+ */
-+static void
-+print_shader_limits(GLenum target)
-+{
-+ struct token_name {
-+ GLenum token;
-+ const char *name;
-+ };
-+#if defined(GL_ARB_vertex_shader)
-+ static const struct token_name vertex_limits[] = {
-+ { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
-+ { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
-+ { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
-+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
-+ { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
-+ { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
-+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
-+ { (GLenum) 0, NULL }
-+ };
-+#endif
-+#if defined(GL_ARB_fragment_shader)
-+ static const struct token_name fragment_limits[] = {
-+ { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
-+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
-+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
-+ { (GLenum) 0, NULL }
-+ };
-+#endif
-+ GLint max[1];
-+ int i;
-+
-+#if defined(GL_ARB_vertex_shader)
-+ if (target == GL_VERTEX_SHADER_ARB) {
-+ printf(" GL_VERTEX_SHADER_ARB:\n");
-+ for (i = 0; vertex_limits[i].token; i++) {
-+ glGetIntegerv(vertex_limits[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ printf(" %s = %d\n", vertex_limits[i].name, max[0]);
-+ }
-+ }
-+ }
-+#endif
-+#if defined(GL_ARB_fragment_shader)
-+ if (target == GL_FRAGMENT_SHADER_ARB) {
-+ printf(" GL_FRAGMENT_SHADER_ARB:\n");
-+ for (i = 0; fragment_limits[i].token; i++) {
-+ glGetIntegerv(fragment_limits[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ printf(" %s = %d\n", fragment_limits[i].name, max[0]);
-+ }
-+ }
-+ }
-+#endif
-+}
-+
-+
-+/** Is extension 'ext' supported? */
-+static int
-+extension_supported(const char *ext, const char *extensionsList)
-+{
-+ const char *p = strstr(extensionsList, ext);
-+ if (p) {
-+ /* check that next char is a space or end of string */
-+ int extLen = strlen(ext);
-+ if (p[extLen] == 0 || p[extLen] == ' ')
-+ return 1;
-+ }
-+ return 0;
-+}
-+
-+
-+/**
-+ * Print interesting OpenGL implementation limits.
-+ */
-+static void
-+print_limits(const char *extensions)
-+{
-+ struct token_name {
-+ GLuint count;
-+ GLenum token;
-+ const char *name;
-+ const char *extension;
-+ };
-+ static const struct token_name limits[] = {
-+ { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
-+ { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
-+ { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
-+ { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
-+ { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
-+ { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL },
-+ { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL },
-+ { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL },
-+ { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL },
-+ { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL },
-+ { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL },
-+ { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL },
-+ { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL },
-+ { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL },
-+ { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL },
-+#if defined(GL_ARB_texture_cube_map)
-+ { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" },
-+#endif
-+#if defined(GL_NV_texture_rectangle)
-+ { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" },
-+#endif
-+#if defined(GL_ARB_texture_compression)
-+ { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", "GL_ARB_texture_compression" },
-+#endif
-+#if defined(GL_ARB_multitexture)
-+ { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" },
-+#endif
-+#if defined(GL_EXT_texture_lod_bias)
-+ { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" },
-+#endif
-+#if defined(GL_EXT_texture_filter_anisotropic)
-+ { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" },
-+#endif
-+#if defined(GL_ARB_draw_buffers)
-+ { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" },
-+#endif
-+#if defined(GL_ARB_blend_func_extended)
-+ { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" },
-+#endif
-+#if defined (GL_ARB_framebuffer_object)
-+ { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" },
-+ { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
-+ { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
-+#endif
-+ { 0, (GLenum) 0, NULL, NULL }
-+ };
-+ GLint i, max[2];
-+
-+ printf("OpenGL limits:\n");
-+ for (i = 0; limits[i].count; i++) {
-+ if (!limits[i].extension ||
-+ extension_supported(limits[i].extension, extensions)) {
-+ glGetIntegerv(limits[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ if (limits[i].count == 1)
-+ printf(" %s = %d\n", limits[i].name, max[0]);
-+ else /* XXX fix if we ever query something with more than 2 values */
-+ printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
-+ }
-+ }
-+ }
-+
-+ /* these don't fit into the above mechanism, unfortunately */
-+ if (extension_supported("GL_ARB_imaging", extensions)) {
-+ glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
-+ glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
-+ printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
-+ }
-+
-+#if defined(GL_ARB_vertex_program)
-+ if (extension_supported("GL_ARB_vertex_program", extensions)) {
-+ print_program_limits(GL_VERTEX_PROGRAM_ARB);
-+ }
-+#endif
-+#if defined(GL_ARB_fragment_program)
-+ if (extension_supported("GL_ARB_fragment_program", extensions)) {
-+ print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
-+ }
-+#endif
-+#if defined(GL_ARB_vertex_shader)
-+ if (extension_supported("GL_ARB_vertex_shader", extensions)) {
-+ print_shader_limits(GL_VERTEX_SHADER_ARB);
-+ }
-+#endif
-+#if defined(GL_ARB_fragment_shader)
-+ if (extension_supported("GL_ARB_fragment_shader", extensions)) {
-+ print_shader_limits(GL_FRAGMENT_SHADER_ARB);
-+ }
-+#endif
-+}
-+
-+
-+static void
-+print_screen_info(Display *dpy, int scrnum, Bool allowDirect, Bool limits, Bool singleLine)
-+{
-+ Window win;
-+ int attribSingle[] = {
-+ GLX_RGBA,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ None };
-+ int attribDouble[] = {
-+ GLX_RGBA,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ GLX_DOUBLEBUFFER,
-+ None };
-+
-+ XSetWindowAttributes attr;
-+ unsigned long mask;
-+ Window root;
-+ GLXContext ctx = NULL;
-+ XVisualInfo *visinfo;
-+ int width = 100, height = 100;
-+
-+ root = RootWindow(dpy, scrnum);
-+
-+ /*
-+ * Find a basic GLX visual. We'll then create a rendering context and
-+ * query various info strings.
-+ */
-+ visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
-+ if (!visinfo)
-+ visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
-+
-+ if (visinfo)
-+ ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
-+
-+#ifdef GLX_VERSION_1_3
-+ /* Try glXChooseFBConfig() if glXChooseVisual didn't work.
-+ * XXX when would that happen?
-+ */
-+ if (!visinfo) {
-+ int fbAttribSingle[] = {
-+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ GLX_DOUBLEBUFFER, False,
-+ None };
-+ int fbAttribDouble[] = {
-+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ GLX_DOUBLEBUFFER, True,
-+ None };
-+ GLXFBConfig *configs = NULL;
-+ int nConfigs;
-+
-+ configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs);
-+ if (!configs)
-+ configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs);
-+
-+ if (configs) {
-+ visinfo = glXGetVisualFromFBConfig(dpy, configs[0]);
-+ ctx = glXCreateNewContext(dpy, configs[0], GLX_RGBA_TYPE, NULL, allowDirect);
-+ XFree(configs);
-+ }
-+ }
-+#endif
-+
-+ if (!visinfo) {
-+ fprintf(stderr, "Error: couldn't find RGB GLX visual or fbconfig\n");
-+ return;
-+ }
-+
-+ if (!ctx) {
-+ fprintf(stderr, "Error: glXCreateContext failed\n");
-+ XFree(visinfo);
-+ return;
-+ }
-+
-+ attr.background_pixel = 0;
-+ attr.border_pixel = 0;
-+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
-+ attr.event_mask = StructureNotifyMask | ExposureMask;
-+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-+ win = XCreateWindow(dpy, root, 0, 0, width, height,
-+ 0, visinfo->depth, InputOutput,
-+ visinfo->visual, mask, &attr);
-+
-+ if (glXMakeCurrent(dpy, win, ctx)) {
-+ const char *serverVendor = glXQueryServerString(dpy, scrnum, GLX_VENDOR);
-+ const char *serverVersion = glXQueryServerString(dpy, scrnum, GLX_VERSION);
-+ const char *serverExtensions = glXQueryServerString(dpy, scrnum, GLX_EXTENSIONS);
-+ const char *clientVendor = glXGetClientString(dpy, GLX_VENDOR);
-+ const char *clientVersion = glXGetClientString(dpy, GLX_VERSION);
-+ const char *clientExtensions = glXGetClientString(dpy, GLX_EXTENSIONS);
-+ const char *glxExtensions = glXQueryExtensionsString(dpy, scrnum);
-+ const char *glVendor = (const char *) glGetString(GL_VENDOR);
-+ const char *glRenderer = (const char *) glGetString(GL_RENDERER);
-+ const char *glVersion = (const char *) glGetString(GL_VERSION);
-+ const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
-+ int glxVersionMajor;
-+ int glxVersionMinor;
-+ char *displayName = NULL;
-+ char *colon = NULL, *period = NULL;
-+
-+ if (! glXQueryVersion( dpy, & glxVersionMajor, & glxVersionMinor )) {
-+ fprintf(stderr, "Error: glXQueryVersion failed\n");
-+ exit(1);
-+ }
-+
-+ /* Strip the screen number from the display name, if present. */
-+ if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) {
-+ fprintf(stderr, "Error: malloc() failed\n");
-+ exit(1);
-+ }
-+ strcpy(displayName, DisplayString(dpy));
-+ colon = strrchr(displayName, ':');
-+ if (colon) {
-+ period = strchr(colon, '.');
-+ if (period)
-+ *period = '\0';
-+ }
-+ printf("display: %s screen: %d\n", displayName, scrnum);
-+ free(displayName);
-+ printf("direct rendering: ");
-+ if (glXIsDirect(dpy, ctx)) {
-+ printf("Yes\n");
-+ }
-+ else {
-+ if (!allowDirect) {
-+ printf("No (-i specified)\n");
-+ }
-+ else if (getenv("LIBGL_ALWAYS_INDIRECT")) {
-+ printf("No (LIBGL_ALWAYS_INDIRECT set)\n");
-+ }
-+ else {
-+ printf("No (If you want to find out why, try setting "
-+ "LIBGL_DEBUG=verbose)\n");
-+ }
-+ }
-+ printf("server glx vendor string: %s\n", serverVendor);
-+ printf("server glx version string: %s\n", serverVersion);
-+ printf("server glx extensions:\n");
-+ print_extension_list(serverExtensions, singleLine);
-+ printf("client glx vendor string: %s\n", clientVendor);
-+ printf("client glx version string: %s\n", clientVersion);
-+ printf("client glx extensions:\n");
-+ print_extension_list(clientExtensions, singleLine);
-+ printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor);
-+ printf("GLX extensions:\n");
-+ print_extension_list(glxExtensions, singleLine);
-+ printf("OpenGL vendor string: %s\n", glVendor);
-+ printf("OpenGL renderer string: %s\n", glRenderer);
-+ printf("OpenGL version string: %s\n", glVersion);
-+#ifdef GL_VERSION_2_0
-+ if (glVersion[0] >= '2' && glVersion[1] == '.') {
-+ char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
-+ printf("OpenGL shading language version string: %s\n", v);
-+ }
-+#endif
-+
-+ printf("OpenGL extensions:\n");
-+ print_extension_list(glExtensions, singleLine);
-+ if (limits)
-+ print_limits(glExtensions);
-+ }
-+ else {
-+ fprintf(stderr, "Error: glXMakeCurrent failed\n");
-+ }
-+
-+ glXDestroyContext(dpy, ctx);
-+ XFree(visinfo);
-+ XDestroyWindow(dpy, win);
-+}
-+
-+
-+static const char *
-+visual_class_name(int cls)
-+{
-+ switch (cls) {
-+ case StaticColor:
-+ return "StaticColor";
-+ case PseudoColor:
-+ return "PseudoColor";
-+ case StaticGray:
-+ return "StaticGray";
-+ case GrayScale:
-+ return "GrayScale";
-+ case TrueColor:
-+ return "TrueColor";
-+ case DirectColor:
-+ return "DirectColor";
-+ default:
-+ return "";
-+ }
-+}
-+
-+static const char *
-+visual_drawable_type(int type)
-+{
-+ static char buffer[256], *p;
-+ const static struct { int bit; const char *name; } bits[] = {
-+ { GLX_WINDOW_BIT, "window" },
-+ { GLX_PIXMAP_BIT, "pixmap" },
-+ { GLX_PBUFFER_BIT, "pbuffer" }
-+ };
-+ int i;
-+
-+ strcpy(buffer, "(none)");
-+ p = buffer;
-+ for (i = 0; i < 3; i++) {
-+ if (type & bits[i].bit) {
-+ if (p > buffer)
-+ *p++ = ',';
-+ strcpy(p, bits[i].name);
-+ p += strlen(bits[i].name);
-+ }
-+ }
-+
-+ return buffer;
-+}
-+
-+static const char *
-+visual_class_abbrev(int cls)
-+{
-+ switch (cls) {
-+ case StaticColor:
-+ return "sc";
-+ case PseudoColor:
-+ return "pc";
-+ case StaticGray:
-+ return "sg";
-+ case GrayScale:
-+ return "gs";
-+ case TrueColor:
-+ return "tc";
-+ case DirectColor:
-+ return "dc";
-+ default:
-+ return "";
-+ }
-+}
-+
-+static const char *
-+visual_render_type_name(int type)
-+{
-+ switch (type) {
-+ case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
-+ return "ufloat";
-+ case GLX_RGBA_FLOAT_BIT_ARB:
-+ return "float";
-+ case GLX_RGBA_BIT:
-+ return "rgba";
-+ case GLX_COLOR_INDEX_BIT:
-+ return "ci";
-+ case GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT:
-+ return "rgba|ci";
-+ default:
-+ return "";
-+ }
-+}
-+
-+static const char *
-+caveat_string(int caveat)
-+{
-+ switch (caveat) {
-+#ifdef GLX_EXT_visual_rating
-+ case GLX_SLOW_VISUAL_EXT:
-+ return "Slow";
-+ case GLX_NON_CONFORMANT_VISUAL_EXT:
-+ return "Ncon";
-+ case GLX_NONE_EXT:
-+ /* fall-through */
-+#endif
-+ case 0:
-+ /* fall-through */
-+ default:
-+ return "None";
-+ }
-+}
-+
-+
-+static Bool
-+get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
-+ struct visual_attribs *attribs)
-+{
-+ const char *ext = glXQueryExtensionsString(dpy, vInfo->screen);
-+ int rgba;
-+
-+ memset(attribs, 0, sizeof(struct visual_attribs));
-+
-+ attribs->id = vInfo->visualid;
-+#if defined(__cplusplus) || defined(c_plusplus)
-+ attribs->klass = vInfo->c_class;
-+#else
-+ attribs->klass = vInfo->class;
-+#endif
-+ attribs->depth = vInfo->depth;
-+ attribs->redMask = vInfo->red_mask;
-+ attribs->greenMask = vInfo->green_mask;
-+ attribs->blueMask = vInfo->blue_mask;
-+ attribs->colormapSize = vInfo->colormap_size;
-+ attribs->bitsPerRGB = vInfo->bits_per_rgb;
-+
-+ if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0 ||
-+ !attribs->supportsGL)
-+ return False;
-+ glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize);
-+ glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level);
-+ glXGetConfig(dpy, vInfo, GLX_RGBA, &rgba);
-+ if (rgba)
-+ attribs->render_type = GLX_RGBA_BIT;
-+ else
-+ attribs->render_type = GLX_COLOR_INDEX_BIT;
-+
-+ glXGetConfig(dpy, vInfo, GLX_DRAWABLE_TYPE, &attribs->drawableType);
-+ glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
-+ glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo);
-+ glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers);
-+ glXGetConfig(dpy, vInfo, GLX_RED_SIZE, &attribs->redSize);
-+ glXGetConfig(dpy, vInfo, GLX_GREEN_SIZE, &attribs->greenSize);
-+ glXGetConfig(dpy, vInfo, GLX_BLUE_SIZE, &attribs->blueSize);
-+ glXGetConfig(dpy, vInfo, GLX_ALPHA_SIZE, &attribs->alphaSize);
-+ glXGetConfig(dpy, vInfo, GLX_DEPTH_SIZE, &attribs->depthSize);
-+ glXGetConfig(dpy, vInfo, GLX_STENCIL_SIZE, &attribs->stencilSize);
-+ glXGetConfig(dpy, vInfo, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
-+ glXGetConfig(dpy, vInfo, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
-+ glXGetConfig(dpy, vInfo, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
-+ glXGetConfig(dpy, vInfo, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
-+
-+ /* get transparent pixel stuff */
-+ glXGetConfig(dpy, vInfo,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
-+ if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
-+ }
-+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
-+ }
-+
-+ /* multisample attribs */
-+#ifdef GLX_ARB_multisample
-+ if (ext && strstr(ext, "GLX_ARB_multisample")) {
-+ glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample);
-+ glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples);
-+ }
-+#endif
-+ else {
-+ attribs->numSamples = 0;
-+ attribs->numMultisample = 0;
-+ }
-+
-+#if defined(GLX_EXT_visual_rating)
-+ if (ext && strstr(ext, "GLX_EXT_visual_rating")) {
-+ glXGetConfig(dpy, vInfo, GLX_VISUAL_CAVEAT_EXT, &attribs->visualCaveat);
-+ }
-+ else {
-+ attribs->visualCaveat = GLX_NONE_EXT;
-+ }
-+#else
-+ attribs->visualCaveat = 0;
-+#endif
-+
-+#if defined(GLX_EXT_framebuffer_sRGB)
-+ if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) {
-+ glXGetConfig(dpy, vInfo, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb);
-+ }
-+#endif
-+
-+ return True;
-+}
-+
-+#ifdef GLX_VERSION_1_3
-+
-+static int
-+glx_token_to_visual_class(int visual_type)
-+{
-+ switch (visual_type) {
-+ case GLX_TRUE_COLOR:
-+ return TrueColor;
-+ case GLX_DIRECT_COLOR:
-+ return DirectColor;
-+ case GLX_PSEUDO_COLOR:
-+ return PseudoColor;
-+ case GLX_STATIC_COLOR:
-+ return StaticColor;
-+ case GLX_GRAY_SCALE:
-+ return GrayScale;
-+ case GLX_STATIC_GRAY:
-+ return StaticGray;
-+ case GLX_NONE:
-+ default:
-+ return None;
-+ }
-+}
-+
-+static Bool
-+get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig,
-+ struct visual_attribs *attribs)
-+{
-+ const char *ext = glXQueryExtensionsString(dpy, 0);
-+ int visual_type;
-+ XVisualInfo *vInfo;
-+
-+ memset(attribs, 0, sizeof(struct visual_attribs));
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_FBCONFIG_ID, &attribs->id);
-+
-+ vInfo = glXGetVisualFromFBConfig(dpy, fbconfig);
-+
-+ if (vInfo != NULL) {
-+ attribs->vis_id = vInfo->visualid;
-+ attribs->depth = vInfo->depth;
-+ attribs->redMask = vInfo->red_mask;
-+ attribs->greenMask = vInfo->green_mask;
-+ attribs->blueMask = vInfo->blue_mask;
-+ attribs->colormapSize = vInfo->colormap_size;
-+ attribs->bitsPerRGB = vInfo->bits_per_rgb;
-+ }
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_X_VISUAL_TYPE, &visual_type);
-+ attribs->klass = glx_token_to_visual_class(visual_type);
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DRAWABLE_TYPE, &attribs->drawableType);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_BUFFER_SIZE, &attribs->bufferSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_LEVEL, &attribs->level);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_RENDER_TYPE, &attribs->render_type);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_STEREO, &attribs->stereo);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_AUX_BUFFERS, &attribs->auxBuffers);
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_RED_SIZE, &attribs->redSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_GREEN_SIZE, &attribs->greenSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_BLUE_SIZE, &attribs->blueSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ALPHA_SIZE, &attribs->alphaSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DEPTH_SIZE, &attribs->depthSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_STENCIL_SIZE, &attribs->stencilSize);
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
-+
-+ /* get transparent pixel stuff */
-+ glXGetFBConfigAttrib(dpy, fbconfig,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
-+ if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
-+ }
-+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
-+ }
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLE_BUFFERS, &attribs->numMultisample);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLES, &attribs->numSamples);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_CONFIG_CAVEAT, &attribs->visualCaveat);
-+
-+#if defined(GLX_NV_float_buffer)
-+ if (ext && strstr(ext, "GLX_NV_float_buffer")) {
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_FLOAT_COMPONENTS_NV, &attribs->floatComponents);
-+ }
-+#endif
-+#if defined(GLX_ARB_fbconfig_float)
-+ if (ext && strstr(ext, "GLX_ARB_fbconfig_float")) {
-+ if (attribs->render_type & GLX_RGBA_FLOAT_BIT_ARB) {
-+ attribs->floatComponents = True;
-+ }
-+ }
-+#endif
-+#if defined(GLX_EXT_fbconfig_packed_float)
-+ if (ext && strstr(ext, "GLX_EXT_fbconfig_packed_float")) {
-+ if (attribs->render_type & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) {
-+ attribs->packedfloatComponents = True;
-+ }
-+ }
-+#endif
-+
-+#if defined(GLX_EXT_framebuffer_sRGB)
-+ if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) {
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb);
-+ }
-+#endif
-+ return True;
-+}
-+
-+#endif
-+
-+
-+
-+static void
-+print_visual_attribs_verbose(const struct visual_attribs *attribs,
-+ int fbconfigs)
-+{
-+ if (fbconfigs) {
-+ printf("FBConfig ID: %x Visual ID=%x depth=%d class=%s, type=%s\n",
-+ attribs->id, attribs->vis_id, attribs->depth,
-+ visual_class_name(attribs->klass),
-+ visual_drawable_type(attribs->drawableType));
-+ }
-+ else {
-+ printf("Visual ID: %x depth=%d class=%s, type=%s\n",
-+ attribs->id, attribs->depth, visual_class_name(attribs->klass),
-+ visual_drawable_type(attribs->drawableType));
-+ }
-+ printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
-+ attribs->bufferSize, attribs->level,
-+ visual_render_type_name(attribs->render_type),
-+ attribs->doubleBuffer, attribs->stereo);
-+ printf(" rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d float=%c sRGB=%c\n",
-+ attribs->redSize, attribs->greenSize,
-+ attribs->blueSize, attribs->alphaSize,
-+ attribs->packedfloatComponents ? 'P' : attribs->floatComponents ? 'Y' : 'N',
-+ attribs->srgb ? 'Y' : 'N');
-+ printf(" auxBuffers=%d depthSize=%d stencilSize=%d\n",
-+ attribs->auxBuffers, attribs->depthSize, attribs->stencilSize);
-+ printf(" accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
-+ attribs->accumRedSize, attribs->accumGreenSize,
-+ attribs->accumBlueSize, attribs->accumAlphaSize);
-+ printf(" multiSample=%d multiSampleBuffers=%d\n",
-+ attribs->numSamples, attribs->numMultisample);
-+#ifdef GLX_EXT_visual_rating
-+ if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0)
-+ printf(" visualCaveat=None\n");
-+ else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT)
-+ printf(" visualCaveat=Slow\n");
-+ else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT)
-+ printf(" visualCaveat=Nonconformant\n");
-+#endif
-+ if (attribs->transparentType == GLX_NONE) {
-+ printf(" Opaque.\n");
-+ }
-+ else if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
-+ printf(" Transparent RGB: Red=%d Green=%d Blue=%d Alpha=%d\n",attribs->transparentRedValue,attribs->transparentGreenValue,attribs->transparentBlueValue,attribs->transparentAlphaValue);
-+ }
-+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
-+ printf(" Transparent index=%d\n",attribs->transparentIndexValue);
-+ }
-+}
-+
-+
-+static void
-+print_visual_attribs_short_header(void)
-+{
-+ printf(" visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav\n");
-+ printf(" id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat\n");
-+ printf("----------------------------------------------------------------------------\n");
-+}
-+
-+
-+static void
-+print_visual_attribs_short(const struct visual_attribs *attribs)
-+{
-+ const char *caveat = caveat_string(attribs->visualCaveat);
-+
-+ printf("0x%03x %2d %2s %2d %3d %2d %c%c %c %c %2d %2d %2d %2d %c %c %2d %2d %2d",
-+ attribs->id,
-+ attribs->depth,
-+ visual_class_abbrev(attribs->klass),
-+ attribs->transparentType != GLX_NONE,
-+ attribs->bufferSize,
-+ attribs->level,
-+ (attribs->render_type & GLX_RGBA_BIT) ? 'r' : ' ',
-+ (attribs->render_type & GLX_COLOR_INDEX_BIT) ? 'c' : ' ',
-+ attribs->doubleBuffer ? 'y' : '.',
-+ attribs->stereo ? 'y' : '.',
-+ attribs->redSize, attribs->greenSize,
-+ attribs->blueSize, attribs->alphaSize,
-+ attribs->packedfloatComponents ? 'u' : attribs->floatComponents ? 'f' : '.',
-+ attribs->srgb ? 's' : '.',
-+ attribs->auxBuffers,
-+ attribs->depthSize,
-+ attribs->stencilSize
-+ );
-+
-+ printf(" %2d %2d %2d %2d %2d %1d %s\n",
-+ attribs->accumRedSize, attribs->accumGreenSize,
-+ attribs->accumBlueSize, attribs->accumAlphaSize,
-+ attribs->numSamples, attribs->numMultisample,
-+ caveat
-+ );
-+}
-+
-+
-+static void
-+print_visual_attribs_long_header(void)
-+{
-+ printf("Vis Vis Visual Trans buff lev render DB ste r g b a s aux dep ste accum buffer MS MS \n");
-+ printf(" ID Depth Type parent size el type reo sz sz sz sz flt rgb buf th ncl r g b a num bufs caveats\n");
-+ printf("--------------------------------------------------------------------------------------------------------------------\n");
-+}
-+
-+
-+static void
-+print_visual_attribs_long(const struct visual_attribs *attribs)
-+{
-+ const char *caveat = caveat_string(attribs->visualCaveat);
-+
-+ printf("0x%3x %2d %-11s %2d %3d %2d %4s %3d %3d %3d %3d %3d %3d",
-+ attribs->id,
-+ attribs->depth,
-+ visual_class_name(attribs->klass),
-+ attribs->transparentType != GLX_NONE,
-+ attribs->bufferSize,
-+ attribs->level,
-+ visual_render_type_name(attribs->render_type),
-+ attribs->doubleBuffer,
-+ attribs->stereo,
-+ attribs->redSize, attribs->greenSize,
-+ attribs->blueSize, attribs->alphaSize
-+ );
-+
-+ printf(" %c %c %3d %4d %2d %3d %3d %3d %3d %2d %2d %6s\n",
-+ attribs->floatComponents ? 'f' : '.',
-+ attribs->srgb ? 's' : '.',
-+ attribs->auxBuffers,
-+ attribs->depthSize,
-+ attribs->stencilSize,
-+ attribs->accumRedSize, attribs->accumGreenSize,
-+ attribs->accumBlueSize, attribs->accumAlphaSize,
-+ attribs->numSamples, attribs->numMultisample,
-+ caveat
-+ );
-+}
-+
-+
-+static void
-+print_visual_info(Display *dpy, int scrnum, InfoMode mode)
-+{
-+ XVisualInfo theTemplate;
-+ XVisualInfo *visuals;
-+ int numVisuals, numGlxVisuals;
-+ long mask;
-+ int i;
-+ struct visual_attribs attribs;
-+
-+ /* get list of all visuals on this screen */
-+ theTemplate.screen = scrnum;
-+ mask = VisualScreenMask;
-+ visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
-+
-+ numGlxVisuals = 0;
-+ for (i = 0; i < numVisuals; i++) {
-+ if (get_visual_attribs(dpy, &visuals[i], &attribs))
-+ numGlxVisuals++;
-+ }
-+
-+ if (numGlxVisuals == 0)
-+ return;
-+
-+ printf("%d GLX Visuals\n", numGlxVisuals);
-+
-+ if (mode == Normal)
-+ print_visual_attribs_short_header();
-+ else if (mode == Wide)
-+ print_visual_attribs_long_header();
-+
-+ for (i = 0; i < numVisuals; i++) {
-+ if (!get_visual_attribs(dpy, &visuals[i], &attribs))
-+ continue;
-+
-+ if (mode == Verbose)
-+ print_visual_attribs_verbose(&attribs, False);
-+ else if (mode == Normal)
-+ print_visual_attribs_short(&attribs);
-+ else if (mode == Wide)
-+ print_visual_attribs_long(&attribs);
-+ }
-+ printf("\n");
-+
-+ XFree(visuals);
-+}
-+
-+#ifdef GLX_VERSION_1_3
-+
-+static void
-+print_fbconfig_info(Display *dpy, int scrnum, InfoMode mode)
-+{
-+ int numFBConfigs = 0;
-+ struct visual_attribs attribs;
-+ GLXFBConfig *fbconfigs;
-+ int i;
-+
-+ /* get list of all fbconfigs on this screen */
-+ fbconfigs = glXGetFBConfigs(dpy, scrnum, &numFBConfigs);
-+
-+ if (numFBConfigs == 0) {
-+ XFree(fbconfigs);
-+ return;
-+ }
-+
-+ printf("%d GLXFBConfigs:\n", numFBConfigs);
-+ if (mode == Normal)
-+ print_visual_attribs_short_header();
-+ else if (mode == Wide)
-+ print_visual_attribs_long_header();
-+
-+ for (i = 0; i < numFBConfigs; i++) {
-+ get_fbconfig_attribs(dpy, fbconfigs[i], &attribs);
-+
-+ if (mode == Verbose)
-+ print_visual_attribs_verbose(&attribs, True);
-+ else if (mode == Normal)
-+ print_visual_attribs_short(&attribs);
-+ else if (mode == Wide)
-+ print_visual_attribs_long(&attribs);
-+ }
-+ printf("\n");
-+
-+ XFree(fbconfigs);
-+}
-+
-+#endif
-+
-+/*
-+ * Stand-alone Mesa doesn't really implement the GLX protocol so it
-+ * doesn't really know the GLX attributes associated with an X visual.
-+ * The first time a visual is presented to Mesa's pseudo-GLX it
-+ * attaches ancilliary buffers to it (like depth and stencil).
-+ * But that usually only works if glXChooseVisual is used.
-+ * This function calls glXChooseVisual() to sort of "prime the pump"
-+ * for Mesa's GLX so that the visuals that get reported actually
-+ * reflect what applications will see.
-+ * This has no effect when using true GLX.
-+ */
-+static void
-+mesa_hack(Display *dpy, int scrnum)
-+{
-+ static int attribs[] = {
-+ GLX_RGBA,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ GLX_DEPTH_SIZE, 1,
-+ GLX_STENCIL_SIZE, 1,
-+ GLX_ACCUM_RED_SIZE, 1,
-+ GLX_ACCUM_GREEN_SIZE, 1,
-+ GLX_ACCUM_BLUE_SIZE, 1,
-+ GLX_ACCUM_ALPHA_SIZE, 1,
-+ GLX_DOUBLEBUFFER,
-+ None
-+ };
-+ XVisualInfo *visinfo;
-+
-+ visinfo = glXChooseVisual(dpy, scrnum, attribs);
-+ if (visinfo)
-+ XFree(visinfo);
-+}
-+
-+
-+/*
-+ * Examine all visuals to find the so-called best one.
-+ * We prefer deepest RGBA buffer with depth, stencil and accum
-+ * that has no caveats.
-+ */
-+static int
-+find_best_visual(Display *dpy, int scrnum)
-+{
-+ XVisualInfo theTemplate;
-+ XVisualInfo *visuals;
-+ int numVisuals;
-+ long mask;
-+ int i;
-+ struct visual_attribs bestVis;
-+
-+ /* get list of all visuals on this screen */
-+ theTemplate.screen = scrnum;
-+ mask = VisualScreenMask;
-+ visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
-+
-+ /* init bestVis with first visual info */
-+ get_visual_attribs(dpy, &visuals[0], &bestVis);
-+
-+ /* try to find a "better" visual */
-+ for (i = 1; i < numVisuals; i++) {
-+ struct visual_attribs vis;
-+
-+ get_visual_attribs(dpy, &visuals[i], &vis);
-+
-+ /* always skip visuals with caveats */
-+ if (vis.visualCaveat != GLX_NONE_EXT)
-+ continue;
-+
-+ /* see if this vis is better than bestVis */
-+ if ((!bestVis.supportsGL && vis.supportsGL) ||
-+ (bestVis.visualCaveat != GLX_NONE_EXT) ||
-+ (!(bestVis.render_type & GLX_RGBA_BIT) && (vis.render_type & GLX_RGBA_BIT)) ||
-+ (!bestVis.doubleBuffer && vis.doubleBuffer) ||
-+ (bestVis.redSize < vis.redSize) ||
-+ (bestVis.greenSize < vis.greenSize) ||
-+ (bestVis.blueSize < vis.blueSize) ||
-+ (bestVis.alphaSize < vis.alphaSize) ||
-+ (bestVis.depthSize < vis.depthSize) ||
-+ (bestVis.stencilSize < vis.stencilSize) ||
-+ (bestVis.accumRedSize < vis.accumRedSize)) {
-+ /* found a better visual */
-+ bestVis = vis;
-+ }
-+ }
-+
-+ XFree(visuals);
-+
-+ return bestVis.id;
-+}
-+
-+
-+static void
-+usage(void)
-+{
-+ printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-s] ][-display <dname>]\n");
-+ printf("\t-v: Print visuals info in verbose form.\n");
-+ printf("\t-t: Print verbose table.\n");
-+ printf("\t-display <dname>: Print GLX visuals on specified server.\n");
-+ printf("\t-h: This information.\n");
-+ printf("\t-i: Force an indirect rendering context.\n");
-+ printf("\t-b: Find the 'best' visual and print its number.\n");
-+ printf("\t-l: Print interesting OpenGL limits.\n");
-+ printf("\t-s: Print a single extension per line.\n");
-+}
-+
-+
-+int
-+main(int argc, char *argv[])
-+{
-+ char *displayName = NULL;
-+ Display *dpy;
-+ int numScreens, scrnum;
-+ InfoMode mode = Normal;
-+ Bool findBest = False;
-+ Bool limits = False;
-+ Bool allowDirect = True;
-+ Bool singleLine = False;
-+ int i;
-+
-+ for (i = 1; i < argc; i++) {
-+ if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
-+ displayName = argv[i + 1];
-+ i++;
-+ }
-+ else if (strcmp(argv[i], "-t") == 0) {
-+ mode = Wide;
-+ }
-+ else if (strcmp(argv[i], "-v") == 0) {
-+ mode = Verbose;
-+ }
-+ else if (strcmp(argv[i], "-b") == 0) {
-+ findBest = True;
-+ }
-+ else if (strcmp(argv[i], "-i") == 0) {
-+ allowDirect = False;
-+ }
-+ else if (strcmp(argv[i], "-l") == 0) {
-+ limits = True;
-+ }
-+ else if (strcmp(argv[i], "-h") == 0) {
-+ usage();
-+ return 0;
-+ }
-+ else if (strcmp(argv[i], "-s") == 0) {
-+ singleLine = True;
-+ }
-+ else {
-+ printf("Unknown option `%s'\n", argv[i]);
-+ usage();
-+ return 0;
-+ }
-+ }
-+
-+ dpy = XOpenDisplay(displayName);
-+ if (!dpy) {
-+ fprintf(stderr, "Error: unable to open display %s\n", XDisplayName(displayName));
-+ return -1;
-+ }
-+
-+ if (findBest) {
-+ int b;
-+ mesa_hack(dpy, 0);
-+ b = find_best_visual(dpy, 0);
-+ printf("%d\n", b);
-+ }
-+ else {
-+ numScreens = ScreenCount(dpy);
-+ print_display_info(dpy);
-+ for (scrnum = 0; scrnum < numScreens; scrnum++) {
-+ mesa_hack(dpy, scrnum);
-+ print_screen_info(dpy, scrnum, allowDirect, limits, singleLine);
-+ printf("\n");
-+ print_visual_info(dpy, scrnum, mode);
-+#ifdef GLX_VERSION_1_3
-+ print_fbconfig_info(dpy, scrnum, mode);
-+#endif
-+ if (scrnum + 1 < numScreens)
-+ printf("\n\n");
-+ }
-+ }
-+
-+ XCloseDisplay(dpy);
-+
-+ return 0;
-+}
---- Mesa.orig/xdemos/Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ Mesa/xdemos/Makefile 2012-08-14 15:02:05.458705999 +0200
-@@ -0,0 +1,23 @@
-+TOP = ..
-+
-+include $(TOP)/configs/current
-+XDEMOS_LIBS = -L$(TOP)/$(LIB_DIR) -lGL -lglapi $(X11_LIBS) -lm
-+
-+default: glxinfo glxgears
-+
-+glxgears:
-+ $(CC) -I$(TOP)/include $(XDEMOS_LIBS) -o glxgears glxgears.c
-+
-+glxinfo:
-+ $(CC) -I$(TOP)/include $(XDEMOS_LIBS) -o glxinfo glxinfo.c
-+
-+install: glxgears glxinfo
-+ test -e $(DESTDIR)$(INSTALL_DIR)/bin || $(INSTALL) -v -d -m755 $(DESTDIR)$(INSTALL_DIR)/bin
-+ $(INSTALL) -v -m755 glxgears $(DESTDIR)$(INSTALL_DIR)/bin
-+ $(INSTALL) -v -m755 glxinfo $(DESTDIR)$(INSTALL_DIR)/bin
-+
-+clean:
-+ rm -f glxgears glxinfo
-+
-+.phony: default glxgears glxinfo install clean
-+